|
|
Polyworld: Using Evolution to Design Artificial Intelligence
Google Tech Talks
November, 8 2007
ABSTRACT
This presentation is about a potential shortcut to artificial intelligence by trading mind-design for world-design using artificial evolution. Evolutionary algorithms are a pump for turning CPU cycles into brain designs. With exponentially increasing CPU cycles while our understanding of intelligence is almost a flat-line, the evolutionary route to AI is a centerpiece of most Kurzweilian singularity scenarios. This talk introduces the Polyworld artificial life simulator as well as results from our ongoing attempt to evolve artificial intelligence and further the Singularity.
Polyw orld is the brain child of Apple Computer Distinguished Scientist Larry Yaeger, who remains the primary developer of Polyworld:
http://www.beanblossom.in.us/larryy/Polyworld.html
Speaker: Virgil Griffith
Virgil Griffith is a first year graduate student in Computation and Neural Systems at the Cali fornia Institute of Technology. On weekdays he studies evolution, computational neuroscience, and artificial life. He did computer security work until his first year of university when his work got him sued for sedition and espionage. He then decided that security was probably not safest field to be in and he turned his life to science.
See more videos uploaded by googletechtalks
Related Videos
| sex on the internet, the realities of porn, sexual privacy, | jQuery | Git |  |  |  | | The Web That Wasn't | Tech talk: Gauche Scheme | Greg Kroah Hartman on the Linux Kernel |  |  |  |
Comments for this video: Show || Hide
Tell a friend:
|
|
Adding altruism to the model makes no more sense than adding poly-religion or poly-theory-of-race. If you can get your polygons to develop these yourself, go ahead. But artificially adding it in is wrong.
As for vampire bats, I did a bit of reading and it seems like they do exhibit a form of altruism. However vampire bats in that case are the exception, not the rule.
Everything in Spore is programmed. There's no real AI. They don't learn from their mistakes. It's simply a game. Polyworld, the "creatures" pass information onto the next generation. Strange things that were never intended were noticed after many many generations. Such as cannibalism. It's so muc
h more interesting and complex, even if not as visually pleasing as Spore.