The Legend of Zelda: Twilight Princess (
ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu?) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii and Nintendo GameCube video game consoles as a part of Nintendo's critically
acclaimed The Legend of Zelda video game series.
Originally planned for release in November 2005, it was delayed by Nintendo so that the EAD staff could add more content and refine the game. The Wii version was released on the dates of the Wii launch, in November and December of 2006. This makes Tw
ilight Princess the first Zelda game to debut at the launch of a Nintendo console. The GameCube version was released in December 2006. Twilight Princess was called The Wind Waker 2 during its early internal development, but was changed to Twilight Princess as development progressed.
Twilight Prince
ss is the first game in The Legend of Zelda series to be rated T by the ESRB, for fantasy violence and animated blood. The game's story focuses on Link as he tries to prevent the Twilight Realm from engulfing Hyrule as both a human and a wolf with the help of a mysterious creature named Midna. It ta
kes place many years after Majora's Mask, on the timeline created after the events of Ocarina of Time.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (enemy design lead)
Series The Legend of Zelda
Engine Modifie
d version of the The Legend of Zelda: The Wind Waker[1]
Platform(s) Wii, Nintendo GameCube
Release date Wii
NA November 19, 2006
JP December 2, 2006
AU December 7, 2006
EU December 8, 2006
GameCube
JP December 2, 2006
NA December 11, 2006
EU December 15, 2006
AU December 19, 2006
Genre(s) Action-
adventure
Mode(s) Single player
Rating(s) ESRB: T (Teen)
CERO: B (12+)
PEGI: 12+
OFLC: M
USK: 12
Media 1 × Wii Optical Disc
1 × GameCube Game Disc
Input methods Wii Remote and Nunchuk, GameCube Controller
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They brought back everything that could have been brought back in a 3D Zelda that wasn't individual, and refined it as best as they could to keep it Zelda.